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Mortal Kombat: Deadly Alliance Midway Games Director(s) John Podlasek Paulo Garcia Brian LeBaron Ed Boon Michael Boon Jon Greenberg Jay Biondo Tony Goskie Steve Beran Herman Sanchez Writer(s) John Vogel Alexander Barrentine Rich Carle Vince Pontarelli Eric Huffman Series, Release date(s) PlayStation 2. November 16, 2002. February 14, 2003 GameCube. November 17, 2002.
February 14, 2003 Xbox. November 18, 2002. February 14, 2003 Game Boy Advance. November 20, 2002. February 14, 2003. August 25, 2003 ( TE) Mode(s).
Like all of the Mortal Kombat games, Deadly Alliance focuses heavily on its fighting modes. The gameplay is completely different from that of previous entries in the franchise. Each character now possesses three individual fighting styles, generally two hand-to-hand styles and one weapon style (excepting Blaze and Mokap, who received three hand-to hand styles and no weapon style) which players can switch between with the push of a button. In previous games, aside from 'dial-a-' all the characters fought virtually identically, with only special moves to differentiate them. The number of special moves per character (usable in any fighting style) has also been reduced, varying only from two to four for most, thus forcing the player to make use of the improved fighting system. The characters can no longer run, and there is no run meter. However, while still limited to only moving into the background and foreground, movement in the third dimension is much easier and can be used continuously (in, sidestepping was mapped to two different buttons and could be performed at a rate of about one a second).
To prevent fighters from leaving the arena, boundaries that are otherwise invisible appear when a fighter is knocked against the edge. Characters models became more realistic. Flesh will move or jiggle on a character as he or she moves around. Environmental interaction is present, but infrequent. Several levels include obstacles —- such as pillars or statues — that can be shattered to damage an opponent standing near one. There is just one per character, while the previous games included many ways to finish the opponent.
Along with, it is the only other Mortal Kombat game that does not include Stage Fatalities, although the Acid Bath level still possesses special acid-vomiting statues called Acid Buddhas that do damage directly to fighters that stray too close to them. Deadly Alliance introduces the Konquest mode, which expands on the storyline and acts as a for each character. The Konquest mode consists of a series of missions to complete with each of the characters.
In between each sequence, a video of a monk moving between various locations on the path of Konquest is shown, but this has no actual bearing on the gameplay itself other than to simulate the sense of a journey. After completing eight initial 'kombat tasks' with, the player is instructed to complete a specific set of tasks with each character, which vary from performing difficult combos to defeating opponents. Each series comes with text instructions that include a basic storyline that delves further into each character's backgrounds and motives. The characters Blaze and Mokap can only be unlocked by completing all stages of Konquest. Upon completing each mission (of a starting difficulty for each character that increases per mission), the player is rewarded with a number of 'koins' that act as the in-game currency to open Koffins in the Krypt and unlock secrets in the game. The Krypt is a feature in which the player can buy extras with koins earned in regular play and in Konquest mode.
The Krypt consists of 676 'koffins' arranged in a square format with each designated alphabetically by a two-letter designation (AA–ZZ). The koffins are filled with a vast number of secrets and unlockables. Each koffin has a different designated price, listed in a number (anywhere from 1 up to the thousands) and type (Gold, Ruby, Sapphire, Jade, Onyx, and Platinum) of koins that it would cost to open the koffin. The Krypt includes unlockable characters, arenas, and alternative costumes. Also included among the koffins are various videos, images, concept sketches, and the entire comic book. Some koffins contained koins that could be used towards other koffins, others contained hints as to where other items were located, and others were even empty.
Test Your Might, the original of the Mortal Kombat series, returns for the first time since the original game, and a variation, Test Your Sight, is also included. In Test Your Sight, the character stands in front of a set of cups, and the game shows the player which cup contains the Mortal Kombat logo icon. The cups then begin to move in a random order, and by the end one has to select the cup containing the icon. As the player progresses through the minigame, the number of cups increases, as does the speed at which the cups move. At higher levels, the camera would even move in order to make it more difficult for the player to keep track of the movement of the icon. Succeeding at both Test Your Might and Test Your Sight rewards the player with koins.
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